Gaming is a mature industry within the United States, in that it’s treated as another form of media similar to cinema or radio. Albeit, positive or negative connotations, gaming is a cultural force. On the contrary, gaming has a anachronistic connotation outside of the standard major markets, but that sentiment is slowly changing.
At GDC, I had the opportunity to chat with game developers from across the world, and spent an hour or so with the Brazilian and Italian game industry. The first thing I noticed was the scale of their games. Unlike America, where the market is split between AAA blockbusters and independent developers, the majority of these game studios were no more than a small business.